﻿#pragma once

#include "precomp.h"

class GameObject{
public:
	GameObject();
	~GameObject();
public:
	CL_Vec2<float> position;
	CL_Vec2<float> prev_position;
	float collision_size;
	double* pattern_params;
	int control_cycle;
	char params_passed;

	bool Collide(GameObject *other);
};
